Assemble a qualified* team
Recruit adventurers with different classes, potential, and wage expectations. Balance talent against a payroll that remains distressingly real.
A darkly comedic fantasy guild-management roguelite where you recruit, equip, and arrange adventurers—but never control them in battle.
The heroes fight monsters. You fight payroll.
How the guild works
Your decisions determine who goes, where they stand, what they carry, and whether the company can afford the consequences.
Recruit adventurers with different classes, potential, and wage expectations. Balance talent against a payroll that remains distressingly real.
Study the danger, rewards, and staffing requirements. Arrange your formation and decide how much risk the guild can absorb.
Expeditions play out automatically. Survivors gain experience and injuries; casualties create vacancies, obligations, and occasionally useful heirlooms.
*Qualifications are not independently verified.
Wishlist Hazardous Employment to be notified when the guild opens for business.